Just do it like it is in any fighting game.
Scale the damage for each consecutive hit in a combo.
I.E: First hit does 100%, second 75%, third 50%, forth 25%, all hits after this does 10%.
Making longer combos much less effective, without losing its "flashyness"
Certain Weapons and Relics is what makes the God OP.
Example. As Poseidon I constantly have magic, I could care less to use it because ill gain more from a brutal kill/bubble or sword.
If I had to say which God is op, Poseidon is one of the more powerful ones. Has a large amount of health/magic/physical resist and still deals a good amount of damage. His cooldowns for items are low. The bubble gives magic, difficult to pop and when it does it slows down the enemy/ doesnt allow them to evade.
But that would mean they are balanced? Right? So why are there Hades/Ares/Zeus/Poseidon is so OP threads and comments?
i think so yes i don't know why people make op threads
Yes you do. They make OP threads because they haven't played as those allegiances, just been hammered by them.
Seems like most people that think it's pretty balanced have spent a fair bit of time with every allegiance.
She's going to have to fall on her sword. Which means that we have to stick one in the ground, trip her onto it and get someone to jump up and down on her back for ten minutes. --
Malcolm Tucker. Modern day saint.
The gods overestimate themselves.