Puck: >doesn't matter The QTE doesn't tell me how far along I am. Just that I've finished. I want to know how much HP they have, when I'm actually dealing damage (landing hits doesn't always mean you're hurting them) and how much damage remains before they drop.
Hurricane: >more intense Save that noise for the option to hide it (as with the HUD). Have your precious immersion separate to my awareness, control, etc. I prefer to be informed.
It's not like the bulk of you are going to know damage values anyway. Just vague approximations (an abstract to the concrete I prefer having to work with).
>noobs And yet it is those of this classification (casuals) who care least for them. Something about your appraisal doesn't jive, lad. It's more a "muh immersion" kind of thing, from what I've seen. It's the foolishness of this generation of casuals at work, really. Devs give the buzzwords and the 'fans' spread the disease happily.