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Hekseville Citizen
Registered: 06/05/2012
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Re: Monsters of Ascension - The Manticore (new video)

Feb 4, 2013
The concept was my wallpaper on my Vaio for the longest time. I wish they'd stick with it.

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Treasure Hunter
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Re: Monsters of Ascension - The Manticore (new video)

Feb 4, 2013
Far too late for that now. The game was finished days ago.
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Survivor
Registered: 06/10/2012
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Re: Monsters of Ascension - The Manticore (new video)

Feb 4, 2013
I really like the design, looks pretty badass.
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Lombax Warrior
Registered: 08/12/2008
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Re: Monsters of Ascension - The Manticore (new video)

Feb 4, 2013

does anybody know if its still in 3D???? my god...i witnessed the gameplay reveal...............OMG....i just hope its in 3D still

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Fender Bender
Registered: 01/22/2009
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Re: Monsters of Ascension - The Manticore (new video)

Feb 5, 2013
Love this stuff. Hey Just-Tank, curious if there will be any behind the scenes vids on the disc like Gow3 had. Also... that was Maya being used for the modeling /animation, correct? Do you guys use any proprietary software at all?

I used Lightwave for 10 years, but now all After Effects. Seeing this really makes me want to dive back into 3D.

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Fender Bender
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Re: Monsters of Ascension - The Manticore (new video)

Feb 6, 2013

I hope we get to fight 2 of them at one point, that'd be **bleep** sweet.

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Treasure Hunter
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Re: Monsters of Ascension - The Manticore (new video)

Feb 6, 2013
^Unlikely, but I agree. This 'boss' is more fit to be a mini-boss. A realizing of Griffins (GoWII) as they were meant to be. Actual large foes that can be fought in real combat with ground and air attacks. Even if just a flying Cerberus, it would be lovely. Particularly a "Breeder" variant (more annoying than ever with flying 'Seeds').

Another part of the sentiment is the multiple boss encounter. We don't get enough of this. Lahkesis/Atropos was the first taste. I'd hoped for Artemis/Apollo in GoWIII, but it wasn't to be. Castor/Pollux seem to share one body, so I can't put my hopes on them in this entry.
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