07-01-2012 05:53 PM
My only concern at the moment is that SP will not carry the same weight as previous titles. I heard someone made a comment that the story for God of War Ascension is much shorter than previous titles. That has me worried because God of War has always been about ultra steller story telling. Now with the MP portion if the comment is true than SP might not have the same impact? The PSP games were shorter due to memory issues due to the UMP only had about 2 MB of storage. So the stories were pretty much straight forward.
07-01-2012 10:32 PM
07-02-2012 04:50 AM
>about ultra stellar story telling
GoW was never about this. A good presentation for a passable (by Action standards) story, sure, but the point was the cinematic, linear/guided experience spoon-fed to the player. Any depth chaps like me find is often enough accidental/unintended, but we are in it for gameplay (as is proper for the genre).
I disagree here, slightly. While the quality of the stories may not be on par with something like a Final Fantasy title (who would expect this, anyway?), I still think they often do a fantastic job at keeping the player engaged. Before I played any of the games in the series, I was rather skeptical. However, after having gone through God of War for the first time and then eventually every other game in the series multiple times, I have to say, the stories are rather strong. In other words, "passable" is a little harsh whereas "ultra stellar" is a little extreme. I would simply say the stories are very solid/great.
Actually, I would say that the gameplay is even a little weaker than the narratives. I love the God of War series to death (over the years, I've flip-flopped between it and other series as being my all-time favorite), but the gameplay isn't quite as strong as it is for other titles in the genre. For example, once I played Arkham Asylum, I was truly blown away by how in-depth the combat was. I spent hours of additional time with the game in the challenge rooms in order to learn the strengths and weaknesses of enemy types, memorize every single move I had at my disposal, figure out how to use the environments around me to aid me in each fight, and overall perfect my technique. To this day, the Batman series possesses by far the deepest and best combat in any game I've ever played.
God of War, on the other hand, is less about depth and more about shock value, "big" moments, extremes, etc. For one, there aren't too many combinations in regard to move sets. I don't really see how anyone could disagree here. Hell, look at another series in the genre: Devil May Cry. I've never been a huge fan of it but the combat gets absolutely insane. It's one of those titles that people go to YouTube for in order to view other gamers who have truly mastered the combat. The same goes for other titles like Bayonetta.
God of War, though? People just want to see blood and more blood, which is definitely not something I view as a negative for the series. Such a point simply illustrates that the combat is not quite as deep as other titles. On that note, I guess I'd put the combat on-par with a series like Kingdom Hearts. Both titles are more concerned with fluidity and "pick up and play" gameplay styles. Another way of putting it would be saying that titles like Bayonetta and Arkham Asylum are more sophisticated.
Basically, God of War is like checkers and Devil May Cry and Arkham Asylum are like chess. Games like the latter two truly require practice and refinement in the pursuit of battlefield mastery. This is not as applicable for the former.
Also, I don't see how any depth "is often enough accidental/unintended." Developers "accidentally" spend millions of dollars and thousands of hours of time to make something deep? I just don't understand how that works or where you're going with that statement.
07-02-2012 01:52 PM
07-02-2012 04:43 PM - edited 07-02-2012 05:33 PM
You're a bit arrogant and condescending, aren't you? It isn't fair to make assumptions. You act as if my knowledge of nearly every series I mentioned is borderline in its infancy. This isn't the case. I have multiple Platinums in the God of War series, have gotten the Platinum for Arkham Asylum, spent four years waiting for a sequel to Kingdom Hearts and then continued to play it like mad when it finally released.
Who really cares, though, right? In my opinion, the moment people decide whether someone is a "veteran" of a series simply by play-times and Platinum count, they lose their credibility slightly. The passion for a game is not always measured in such concrete numbers. Someone could have gone through God of War once and "taken in" more if it than someone who went through it three times. Perhaps such a person only played an hour of the game every other night and stopped in order to post about what they had just experienced. Maybe they also did a lot of reading and research (sifting through Wikis, discovering various articles, watching interviews, etc.) while going through the game. This person may not have even come close to the Platinum but I would look at them as more of a "veteran" than someone who went through the game three times just to get some Trophies and then immediately forgot about the game right after having finished it for the last time.
Again, though, who really cares? Because, ultimately, the definition of who is a "veteran" and who isn't is extremely subjective. It's one of those topics that could be debated for years and no one would ever pinpoint a concrete definition or an agreed-upon set of criteria, which is why when I see someone boasting about how much they know about a series and that they can "teach" other people about it, it makes me a little wary. Where one stands on the videogame food chain very often has little to do with the topics at hand. Hell, if we all were in such an elitist world, I would boast about how I'm easily a "veteran" above everyone else because of my MVP status. I hope our community never falls to that state.
To put it in perspective, I could say, in response to one of your statements:
I don't expect you to be a veteran of any of those games but here's something I can teach you...
It isn't very polite; I'm making assumptions, I'm adopting a teacher versus student attitude. I, of course, don't know how familiar you are with such games so I'm therefore not going to throw out statements like the one above. It's rude.
Anyway, I've gotten a bit off topic but conversations like these excite me. It shows that series like God of War have a rich fan-base. It's encouraging to know that games can elicit such debates. We may not agree on everything, or anything, but we all can say we enjoy playing these titles.
07-02-2012 05:47 PM
07-02-2012 11:32 PM
07-03-2012 03:16 PM
07-03-2012 04:47 PM