Yeah, the ending is not what I expected. I mean 3 endings and the only difference is the colors of the explosions! What happens to all your buddies, how are they gonna travel in space without the Mass Relays ( all the effort in making difference in the galaxy and star systems... wasted ). Epics usually end in tragedy but this is Mass Effect all your decisions means something in the end not just lazily constructed endings. Worst of all what's gonna happen to Liara, Ashley, Tali and all the other hotties O.O
Yeah, publishers - especially EA - usually have the attitude of always pressuring the devs to cash-in quicker.
If the devs complain and tell the public they're being treated the publishers won't publish the games. Sad really. The devs are the ones getting criticized.
There is of course the ever present worry that multiplayer will take away from the campaign side of things. And, while I would initially be nervous about the introduction of such a feature to the God of War series, I'm not that worried. Countless developers have shown me that they can still craft excellent single player experiences while also throwing in multiplayer stuff. Some examples:
- Dead Space
- Assassin's Creed
- Red Dead Redemption
Having said that, I couldn't care less about multiplayer, which is why announcements that pertain to this feature annoy me to no end. I get to participate in a bloodbath with my friends? Pass. I just want to see what Kratos is up to. The same attitude goes for every single series listed above. I dislike multiplayer in general and I don't think that'll ever change.
So, no, I'm not worried about multiplayer detracting from the overall experience. Therefore, my biggest worry is that the series will start to grow stale. This is, after all, Kratos' sixth outing. However, from what I've seen and read, the game looks solid so I still have high hopes for Ascension.
-Shooter (Horror minus Survival plus Action) *now with co-op*
-Adventure (Light Action with minor shooting element) *RTS dropped*
-Shooter (Open-world) *lazy MP design*
-Shooter (Open-wordl) *hilarious trophy attachments to it*
-Adventure/Shooter (Light Action and Stealth elements)
Lots of shooters and I don't even agree that all of them are good, much less their MPs were (or that they didn't hurt the SP).
Know what would make for great examples? Action games. DMC, NG, Bayonetta, DI, etc. Know their track record with MP? It isn't pretty. Tends to be the case that 'Action' doesn't uses guns as their focus. Rather, melee is the star of the show.
I like Dead Space. I even liked the sequel (despite a DLC SP and competitive MP). Hell, even the 'Action' ramp up wasn't too offensive. As for DS3, things are not looking up.
Assassin's Creed has never done it for me. The addition of MP neither helped nor hurt from what I could tell. Perhaps AC3 can change my mind. Perhaps not.
GTA4's SP story didn't interest me nor the missions associated with it. I was happier just **bleep** around in the sandbox (and wanted more options for it). The MP didn't interest me to play ,but it so lacked in design effort, it couldn't have detracted much from SP. The fans do the heavy lifting and it worked out alright.
RDR was lovely, but MP doesn't interest me in the slightest. It didn't seem to hurt the SP. Again, shooter. That helps. Melee is far more difficult to work with.
Uncharted has some appeal to me, but I haven't gotten around to it yet and might not ever. Pity that. The SP seems interesting. The MP decent for what it is (but not something I care for).
The only Action game on the way with MP that might have a chance is Anarchy Reigns. We shall see how that turns out. If the best Action studio (for gameplay depth) can't do it, I don't think anyone can.
Our boys are better known for their cinematic, casualized/streamlined approach with simpler, but varied gameplay options. Cinematic focus. How this ends up going in a MP setting remains to be seen, but without guns...I don't expect it to last among those who care for it.
A beta for MP and demo for SP (from E3) would be wise to release (and soon).