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Sep 13 2003
By: LordTantalus~ Lombax Warrior 110 posts
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Fighting System

4 replies 3 views Edited Sep 13, 2003
When playing eqoa I've noticed that the game can get quite boring when just sitting there in the same spot training over and over...Was FFXI able to overcome this? I didn't get into the beta so i don't know. Also if they did over come how did they do it? I'd like to know so i can decide if i want to buy when it comes out.
Just beta'ing some games right now. Can't say what :smileytongue:
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Lombax Warrior
Registered: 01/25/2003
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Re: Fighting System

Sep 14, 2003
Thanks for responding...
Just beta'ing some games right now. Can't say what :smileytongue:
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Uncharted Territory
Registered: 03/12/2002
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Re: Fighting System

Sep 14, 2003
well the question is kind of hard to answer because most of us probably havent played EQO so we wouldnt know there fighting system but i played a free trail of it and i have to say i really disliked the game graphics were bad controls hard talking was even harder and the attack system was why to confusing
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Smackdown VS RAW, Project: Snowblind, Socom 3
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Lombax Warrior
Registered: 01/25/2003
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Re: Fighting System

Sep 14, 2003

That didn't help much. let me put it this way:

,

You target a creature, hit attack and most likely have auto attack on so you sit there pounding on it while you scroll through your abilities and use those to..so pretty much just sitting and watching.

Just beta'ing some games right now. Can't say what :smileytongue:
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Uncharted Territory
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Re: Fighting System

Sep 14, 2003
well it kind of the same for FFXI but the attack rate for each weapon varies and so does strength and you can have range weapons and such
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Beta Tester:
FFXI, Socom 2, Monster Hunter
Smackdown VS RAW, Project: Snowblind, Socom 3
Resistance 2, Playstation Home
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