if ff13 didnt have auto chain then ff13 would be even more hard than it already is, im glad its there
Yes, given the speed of the battles, my brain would be turned to mush after an hour of choosing my own chains each fight. The battle system is one of the things I enjoy about the game. Although, it would have been DRAMATICALLY improved if a simple L1/L2 would move control to the other characters in the party. Failure to include that feature... a STAPLE... is incomprehensible.
I'm 23. I think that the game is fantastic!
I love it!
- I love the combat system
- graphics (cutscenes are to die for)
- character development
- the beginning part was a bit slow. (too much tutorial). . but that wasn't game breaking for me like it appears to be fore many,
hate - the only thing I hate about FFXIII isn't actually about the game. I hate ff13 haters. (I don't care if you don't like the game. . . but don't be an ass about it. It seems many of the people in this category don't like any final fantasy unless it has a 7 after it. (yeah we get the point you loved 7 drop it already. (don't get me wrong I liked 7 as well). (BTW IMO I still think 8 is the best, although for me 13 is giving it a run for its money.)
(BTW IMO I still think 8 is the best, although for me 13 is giving it a run for its money.)
FVIII was my first Final Fantasy game. I absolutely loved it!
Then I played FFIX, then FFVII, then FFX, then FFX-2, then FFXII
Overall, my top 3 favs:
they all had good stories, characters you could love (Or hate) and excellent combat. Plus they had badass limit breaks/Overdrives.
since i haven't beaten it yet i can't really judge whether or not i "love or hate it". although i'm sure once i do i'll be in between. my taste in games haven't changed too much although i do have a certain expectation from prominent titles such as this.
level of interest: i like it. just not in-like with it.
voice acting: i think sazh and snows VO's do a amazing job, hope is annoying tho...
certain aspect of the battle system
concept of the story
way to linear, not one single part in the game where you would need a strategy guide to help you find your way out of an area (think ff8 brother gf dungeon thingy)...
lack of sidequests, missions being a rehash from ff12 (im a sidequest junky)
upgrade system, its too complicated, worthless early game, and without a strategy guide you dont know what you can do with it all(which COULD be a good thing if done correctly)...
gil, too little of it until end game... tho you dont really need it till end game, i didnt buy a single potion or pheonix down because of it...
tired, to lazy to write all the pros and cons yada yada... overall the games not my favorite, but i got out of it what i wanted...
what i like: the speed of encounters. thinking and acting fast. adds an enjoyable new element.
what i hate: everything else. the story does a bad job of getting you emotionaly connected. i know nothin of the world or of the characters. what is cocoon? a moon, is it artificial or man made? why is there not a cool villlian that makes you want to despise him?i hate barthandelus but its because hes a lame villian. * SPOILER*******************************************
Personally I find the battle system to be very engaging. It keeps you on your toes with the constant class shifting and you really have to plan what roles are going to be most effective. Yes people say you could just spam the auto attack button over and over again and that your always spamming the same key, but...................... have these people ever played a real rpg ? I mean hell Final Fantasy 7 was the best rpg ever made (i dont think i need to defend why, and i dont expect people to dispute that unless you have been living in a **bleep**ing cave) but even FF7 had you spamming attacks over and over again. For the people who complain about having to Spam attacks do your self a favor b4 you speak..... go play any other JRPG , feel free to even play FF7, the best, and then come back and talk about spamming attacks.
Secondly I have never seen a battle system that played out so fluidly. For one it feels like my attacks are syncronized which makes the battle system so fun to watch because its very stylish.
Third although i do miss the limit breaks (FF7), or overdrive (ff10) i do like the addition of the stagger meter. Look at it like this, the basic underlying principle of a battle in a JRPG is to just beet up the enemy. With the addition of the stagger meter it essentialy sets out a goal for you to reach, to chain up your attacks that rewards you with massive damage and ranks you after each battle. No other JRPG has ever implimented a battle system that actually rewards you for chaining attacks together and no other JRPG has implemented a system that allows you to get a sumary of how you did to let you know how you should imrpove your attacks.
Going back to limit breaks, even though i miss how each character had an attack that was there signature move, i do like the fact however that each character has a specific summon and gestalt mode, which in essence replaces the need for a limit break. I dont really like how they transform into vechiles and I would have prefered if they became a gaint Mecha instead but wtv its a minor complaint.
Fourth the ATB gauge is something i wish more JRPS's used. It speeds up combat immensly. I do wish there was a mana system however since it would have given the combat a bigger challenge and made it more strategic. But i can forgive it since with there is alot going on in this FF13 battle sequences and MP would have just been a nightmare to keep track of.
Fifth although i do like the fact that after each battle your HP is fully restored it does however make the game a tad easy and does take away from the JRPG aspect and even a signature mechanic of the final fanatasy series.
I personally find all the characters likeable .... with exception of Vanilla, who i would love to drop down a mine shaft that led straight to hell, and Hope, who in the begining of the game is just to much like Squall for me to like (dont get me wrong i loved FF8 but i hated squall ... for reasons why squall sucks please refer to thespoonyexpirement.com and look for Noahs review of FF8). All of the characters with the exception of the above two have certain aspects that almost everyone can relate to. i personally can relate most to Sahz since i find he is the only character who feels "Like a real person" to me. He is just your average run of the mill guy who just wants what is best for his son and thats what his drive is "to regain his family". I also like the fact that this is the second african american that square enix has put into a final fantasy game and didnt use a sterotype to characterize him. Lets not kid ourseleves here Barret, as cool as he was, was a sterotype. Come on the guy had his own little gang that he ran, had very poor language, thought he was the **bleep**, and had a **bleep**ing gun stapled to his arm (i mean really for everyone who is aware of the common african american sterotype how **bleep**ing often to do you here a black gangster in movies say "im a pop a cap in your ass". They took that aspect of the negative portrayal of aferican americans and made it a part of his **bleep**ing arm). Im sorry all Barret was missing was a bucket KFC and that would have been the most racist portrayal of a video game character i have ever seen.
Yes the main story lacks a real arch- villan, fiend , or bad guy (and lets not kid ourselves here no video game vilan will ever be as memorable of Sephiroth) but it does not make the whole story bad. Putting that aspect aside that games story does have a point though "to free the world of Caccoon from the evil clutches of sanctum".
What i like about the game is that it has a very rich history in its story and there are just so many interesting things to learn about. For example the fal'cie, the l'cie, and pulse. But people complain that these items of interest suck and that the story is based to heavily around them or they are to hard to memorize. For christ sake every **bleep**ing final fantasy game has had terms you have had to memorize and were relevant to the story. FF7 for example, "materia" or "Shinra". FF8 "Gardens" "SEED". FF10 "Spheres" "Pilgramige".
I also find it interesting the world that square has built, Caccoon being an interior hallowed out world that is sustained by fal'cie and that the world hovers over another world like a moon. As imposible as that is must have really taken someone with a huge imagination to bring this world this world to life.
And while yes its true FF13 is very linear at first the world does open up eventually and the players are rewarded to see some very beautiful scenery. It is however laking a some respcts since there really arent alot of people to talk to and I do miss going around from shop to shop to get weapons
leveling up system
I personally find this system a bit laking. What makes an RPG is the ability to manipulate a variety of stats that all have there uses in combat. In FF13 howvere there are only three stats and i find its a bit limiting for a true RPG fan. Not to say its horrible i do like the fact that it takes after the sphere system in FF10 i just feel more stats should have been implemented. And for anyone who argues its stupid to level up this way you should really look back at other final fantasy titles such as FF7 that had you binding materia to characters in order to affect there stats.... just saying which is stupider going around a grid system to unlock new abilites for your characters and augment there stats...... or constantly binding and unbinding pretty stones to your characters weapons and amulets.... just saying.....
To close i personaly feel FF13 is a good game, not as good as FF7 (but who are we kidding nothing can ever compare to FF7). Its innovatie combat system really gets players involved in a fight, its characters are all likeable (cept for Hope and Vanilla), and its story, although laking a main villan is very ingaging).
i would just like to say that for those of you who really do not like FF13 i would hope that you can atleast agree its not as bad as FF X-2.
i inivte anyone to share there opinions.
P.S: English is not my first language so if there are any spelling or grammer mistakes please forgive me
Final Fantasy and I, we go way back. I am loving XIII, and it's the most satisfying Final Fantasy for me in a long time, probably since VII.
I was twelve when the very first Final Fantasy came out in 1990 (do the math) , and like many others, I found it had changed my entire gaming universe for evermore. I had a White Mage named after my little sister (Ari), who used to sit and watch me play, and cheer me on -- especially when 'her' character would save my rear, again and again. She didn't watch me play others, only Final Fantasy. I had never spent so much time with a single game before, ever.
The trend continued with the next one. I remember spending one extended weekend watching a friend, Ian, play through IV (II on SNES) from start to finish over the course of a few days -- we didn't do much else. Man, he was hardcore -- it's not like IV was short or easy. When III (VI) came out, it was like an earthquake, a big one, and the bar for RPGs was raised high, once again. Man, these games were good, and the formula was perfect -- nothing needed changing.
...and then there was VII, and the formula changed. Elegant 2D became clunky 3D. A completely open world was replaced with large sections of linear gameplay. I had to ask myself, was this even Final Fantasy anymore? It turns out it was -- possibly the best one ever (although I think VI still hold that title for me). Actually, as it turned out, changing the 'formula' was not only a good thing, and important, but probably even necessary. It got the whole series moving in a fresh direction, and I have come to appreciate what once left me utterly distraught. You should not always trust your knee-jerk reactions, you might accidentally kick yourself in the a**, and miss something really cool to boot. (pun intended)
I never meshed with VIII, although in hindsight I can see where it laid many of the foundations that we are still building upon in RPGs today. A few times I have tried to revisit it (I own VII and VIII, and both on the PC and the PS) and I still can't quite get into the flow of it. I think it's the characters and the lack of an interesting story that turns me off -- that and the radically different (for the time) magic system.
IX was a blast, even if it lacked some of the gravitas of the stories of IV, VI, and VII, and I will happily replay it someday. X, well, what can I say. It wasn't for me. I thought the first foray into voice acting for FInal Fantasy was mediocre at best. I would have much preferred all the dialogue in X be text -- I really couldn't handle the voice-overs. In fact, I have never finished X to this day, but have recently set my sights on possibly playing the community-modified 'International' version with Japanese voices and English subtitles -- I think I might actually enjoy the game then. Anyways, as long as I am mentioning X, let me share a little FF secret of mine -- I hate mini games.
That's right I said it. I will say it again. I hate mini-games in an RPG. You are going to make me snowboard in an RPG? (VII) Bah! You are going to make me play some sport called 'Blitzball' in an RPG? (VIII) Oh for frak's sake. These things are not optional? Give me a break. They have nothing in common with the gameplay of the game that was purchased. Ok, so lots of you like them -- or love them even -- I can handle that -- just don't expect me to like them too. Definitely don't expect me to miss them when they get dumped from the series. *wink wink* *nudge nudge*
I am going to leave XI out of this, other than to mention that I tried it, but ended up playing a different MMO for some years (not WoW).
When XII came out, I didn't even have a PS2 anymore, and it was already on the $20 Greatest Hits rack by the time I finally picked it up. I actually got a PS2 Slim just for that game. Was it worth it? Meh, sort of -- everything is relative. I love Final Fantasy games, and the $$$ amount it costs me to play isn't really my top consideration. I am more concerned with how satisfying the experience is, and XII was pretty good on that front. Actually, like X before it, I found most of the voice acting to be grating, and counter-immersive. At least it was a bit better (for me) than in X, and it didn't pull me too much out of the experience. On the other hand, the open world and revamped combat systems were a blast. Actually, the gambit system was a bit 'too powerful' in many respects, as it allowed the possibility of 100% automated battles. Oh, and Fran, her voice was enough of a reason to play through XII. *shivers with delight*
So, what about XIII? Well, let me start by saying that I absolutely love the story. It's really pulling me in, and I am only up to Chapter 7. I can relate to the characters, and I care quite a bit about what happens to them. Their development, as woven into the story through conflict and combat, is elegant and satisfying. The characters in XII never grabbed me, and the voices in X really hurt, the characters in IX were rather 'light', and I couldn't care less about the people in VIII. All that considered, these are the best FF characters since VII, imho. Much to my surprise, I actually like the voices in XIII for the most part. Truly passable. As for the combat, and the paradigm shifts, I am 100% on board for this. Unlike the 'gambit' system which allowed (potentially) for 100% automated fights, the paradigm system requires the player to A) understand combat, B) Pay attention, and C) Make rapid decisions throughout significant battles. As for auto-battle? C'mon, do you really think I want to manually chain Attack 50,000 times? No! Do I need to click 'Fire' over and over again to 'prove' that I 'know' that the creature I am fighting is weak to it? No! Auto-battle makes the boring parts of combat less boring, and lets us focus our attention on the more exciting parts. Obviously a lot has changed for XIII, but I think if you look closely at the whole series it will be clear that things have been changing all along the way, and more changes really shouldn't surprise anyone.
To sum up, in my opinion, Final Fantasy XIII is as true to this ever-changing series as any game before it -- and it is a splendid game. Don't miss out on this one just because some very vocal supporters of the previous games are feeling alienated by it. Don't fear change, or you are going live your life in fear.