Jan 21 2012
By: rojito Treasure Hunter 7155 posts

Fallout: New Vegas Ultimate edition coming

94 replies 4139 views Edited Jan 21, 2012


Bethesda has announced that coming February 7th in North America and February 10th in Europe they will be releasing the Fallout: New Vegas Ultimate Edition. The Ultimate edition has the latest patched version of the game as well as all of the DLC content put together into one nice little package.

You can pick up the Ultimate Edition for $49.99.

Gun Runners’ Arsenal DLC

Here’s the list:

  • Mad Bomber (Perk) – Specialized training is now available for wastelanders with a talent for Repair and a love of Explosives.
  • Tin Grenade, Fat Mine – Two ends of the Mad Bomber spectrum, similar purposes: blowing things up.
  • Nuka-Grenade – This East Coast special has finally reached the shores of Lake Mead via some impressive and inventive Mad Bombers.
  • Optimized Small Energy Cell, Micro Fusion Cell, Electron Charge Pack, and Flamer Fuel – Optimized Energy Weapon ammo: 30 percent more damage, superior armor penetration, and they even weigh less. The only drawback is a slight increase in weapon degradation. Requires Vigilant Recycler.
  • GRA Laser Pistol, Plasma Pistol – We’ve worked on some distribution deals for customizable low-end Energy Weapons. Don’t let the “low-end” designation fool you.
  • Cleansing Flame, MF Hyperbreeder Alpha – Two more one-of-a-kind (until we hear otherwise) Energy Weapons for clients who are interested in those things.
  • Sprtel-Wood 9700, The Smitty Special – We’ve got a line on two ultra-high-end unique models for our more well-to-do clients.

Lonesome Road, the fourth add-on pack for Fallout: New Vegas, will be available for download on September 20th.

In Lonesome Road you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn’t take the job, but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. It’s up to you whether you take the job or not.

They also announced two additional DLC packs, Courier’s Stash and Gun Runners’ Arsenal, which will be available for download one week later on September 27th.

Courier’s Stash ($1.99) gives players immediate access to four content bundles previously available only through pre-ordering Fallout: New Vegas. The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack each offer unique weapons, apparel and aid advantages that will help you throughout your journey.

Gun Runners’ Arsenal ($3.99) increases the range of unique weapons,weapon mods, ammo types and recipes waiting to be uncovered in the vast Mojave Wasteland.

Among the unqiue weapons added are the Bozar, an all-powerful 5.56mm Light Machine Gun, the Smitty Special, an overwhelming variant of the Plasma Caster, the MFC Cluster mine, the Esther, a unique Mini Nuke Launcher, and the ridiculous Nuka Breaker – a new melee weapon made from a Nuka-Cola neon sign. In total Gun Runners’ Arsenal adds 27 new weapons, 40 new weapon modifications for existing weapons, 18 new new recipes, and 29 new ammo types — including the 12 Ga. Dragon’s Breath, Hive Missiles, and 25mm/40mm Plasma Grenades. Finally, Gun Runners’ Arsenal also adds more than 20 all-new challenges to the Mojave Wasteland.

Update due this week:


  • New feature: system save is automatically created  prior to endgame sequence. After credits, user is prompted to load save  game. This will allow single save players to play DLC without creating a  new game.
  • Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
  • Script fix to restore destroyed ED-E. This should address issues  players have with attempting to use certain companions (e.g. Rex) or  when the player needs to clear his or her companions before entering an  area (e.g. Zion / Honest Hearts).
  • New “Companion Dismissal Terminals” added to Gun Runners and Lucky  38. These will allow players with lost companions from earlier patches  to force-fire if they are experiencing problems attempting to get into  DLC or areas that prevent companions from entering.
  • Arms no longer lifted above head when sneaking with certain weapons.
  • Fixed sound cutting out after extended playthroughs.
  • Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
  • Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.
  • Navmesh fixes/NPCs no longer getting stuck.
  • Scripts added to keep certain NPCs who were marked as dead from respawning.
  • Extensive world optimizations for Hoover Dam.
  • Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.
  • Fixed NPC AI packages so they don’t get stuck at HD.
  • Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
  • Post-assassination Kimball now gets removed prior to Hoover Dam battle.
  • Fixed navmesh around Camp Searchlight to improve performance over long soaks.
  • Searchlight Troopers don’t bump into each other as often.
  • Fixed navmesh on HD Observation Deck.
  • New teleport locations for Legion path through Hoover Dam. Improves performance.
  • Radio stations will work properly now if DLC is uninstalled.
  • Fixed instances where it was possible to fast travel during Hoover Dam battle.
  • Fixed case where recruited Remnants were hostile to player during HD  battle on Independent and House paths.  They will still turn hostile if  you shoot them too much though.
  • Two vending machines in Hoover Dam were facing the wrong way.
  • Made it so Big Sal/Nero no longer accepts yield if the other is already dead.
  • Removed Brotherhood objectives when ED-E is given to the Followers.
  • Fixed rare instance where Cachino turned hostile on the player if  player attacks Big Sal/Nero prior to Cachino entering the room.
  • Fixed crashes in Ultra-Luxe.
  • Fixed Alpha Squad snipers getting stuck when told to support player.
  • Fix for Lily’s weapon being displayed oddly on her back..
  • Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.
  • Plasma Spaz now gives 20% AP reduction (was 10%).
  • Fixed crash after hearing certain ED-E dialog triggers.
  • Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.
  • Veronica no longer waits for player to speak to her before leaving after Hidden Valley is destroyed.
  • Extensive optimizations in McCarran.
  • Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.
  • Arcade now properly rants against Caesar (once).
  • Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.
  • NCR Heavy Troopers will now attack player if you attack Hsu.
  • Vulpes (and Alerio) now properly forcegreet if you somehow fast travel before their initial forcegreet fires.
  • Killing hostages while helping Khans no longer fails quest.
  • Gilbert/Ackerman now properly stay dead if murdered.
  • Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers are dead and Eddie is alive.
  • Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.
  • Generic Powder Gangers now set as Aggressive (previously Very Aggressive).
  • Fixed rare case of black screen during dialog at REPCONN facility.
  • Fixed phantom quest marker remaining on Major Knight after he’s killed.
  • Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.
  • Player can no longer isolate the BoS virus by hitting “isolate virus” three times on a single console.
  • Fixed crash related to Arcade leaving the Remnants bunker.
  • Fixed Nightkin encounter at Tumbleweed Ranch to occur after user reloads a save.
  • Arcade will no longer attempt to initiate his quest during Hoover Dam.
  • Hoover Dam Boomer Bombing Run now works properly after save/reload.
  • Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours.
  • Fixed XP exploits with MantisForeleg.
  • Massive optimizations in Westside, North Vegas and The Thorn. Improves AI pathing and performance with high uptimes.
  • Optimizations in Vault 19.
  • Fixed issue where Oliver Swanick would respawn after three days if killed.
  • Pathing improvements to The Strip and North Sewers.
  • Moved teleport doors on The Strip so NPCs don’t collide with players or other actors that stand in front of doors.
  • Ethel, Walter, and the Station Merchant no longer wander or patrol to avoid collisions with other NPCs.
  • Separated NPCs in the North Sewers.
  • Fixed issue where window in Vault 19 let player see through the world.
  • Greasers from Crandon’s quest now become disabled when the player leaves the area.
  • Fixed a Legion melee NPC near Nelson that was under the terrain.
  • Modified Legion and NCR hit-squad NPCs to use new level lists. They  now have a smoother leveling curve that takes into account new level  caps. Legion and NCR hit squad spawning was also revised to make their  appearance more consistent and less memory-intensive.
  • Fixed issue where Omerta thugs wouldn’t leave Freeside if you killed Joana and Carlitos.
  • Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.
  • Player can no longer repair the Grenade Launcher with the minigun.
  • Fix for companions going into unconscious/conscious cycle over and  over again when stung with Cazador poison. In normal mode (or against  companions), Cazador poison now lasts 8 seconds, doing 18 points of  damage per second.  It is, in fact, even deadlier than the normal  version, but lasts 1/4 as long. In hardcore mode or against the player,  poison remains 30 seconds/5 damage per second.
  • Casino slot scripts altered so their max bets do not produce game economy-ruining levels of cap overflow
  • Hit the Deck and Stonewall now properly work with player’s weapon  condition. Hit the Deck is now +25 DT vs. Explosives instead of +50% vs.  Explosives.
  • Adjusted Deathclaw fatigue to make them less exploitable with  certain attacks. Inconsistent health values for Deathclaws were also  corrected (in favor of stronger Deathclaws).
  • Cazadores are now properly flagged as fliers, so they won’t set off mines.
  • Increased radii for plasma and pulse grenades.
  • Fixed bug where rescued Powder Gangers would return to the legion camp.
  • Added Followers of the Apocalypse supplies to three areas of Hoover  Dam if you gain their support and fight on independent or NCR paths.  This also enables the FoA + NCR “good” ending through Julie Farkas.
  • Optimizations for Westside.
  • Fixed issues with Recharger Pistol animation.
  • Fixed issue where Aba Daba Honeymoon wouldn’t update if the player was running O My Papa simultaneously.
  • Typo: “Night Stalker Blood” changed to “Nightstalker Blood”
  • Yes-Man now checks both Loyal and Pearl’s status before the player can tell him the Boomer leaders are dead.
  • Removed “Intelligence” flag from Int<=2 check at REPCONN HQ, as engine doesn’t support checks that low.
  • Fixed scripting on Lonesome Drifter barter check so player doesn’t get next objective with Tommy Torini if they fail.
  • Legion Assassins moveto script no longer occurs every frame (frees up memory).
  • Added recipe so player can now break down 12.7mm ammo.
  • Four Eyes now works with ball cap with glasses.
  • There is now always an option to give ED-E to Lorenzo, even if player has said no the first time.
  • Mister Sandman no longer works on The Forecaster (XP exploit).
  • Ultra-Luxe doors no longer disable player controls if player is an enemy of the White Gloves.
  • Fix scripting conflict between “Cold, Cold Heart” and Mojave Ghost with Vulpes/Benny.
  • Fixed issue where player could become control locked in Gommorah if they had installed Yes-Man.
  • Player can now re-hire Arcade if ED-E is in the party.
  • Ultra-Luxe now properly pays out in Legion and NCR money.
  • Veronica’s companion perks (as in the ones Veronica gets, not the player) now properly assigned.
  • Waiting companions will no longer get teleported by the Vault 22 elevator.
  • Changed objectives for How Little We Know to better reflect branching paths.
  • “Return to Yes-Man” objective no longer reopens if player tells him to go to Lucky 38 in Wild Card: Change in Management.
  • Player can no longer pickpocket Button Man to break the scene where he shoots Cachino.
  • Player can no longer ask Cachino about plans if Bosses are already dead.
  • Fix for ED-E combat dialog.
  • Ranger Helmet now has weight/value.
  • Fixed Gomorrah holdout scripting to properly affect companions.
  • Lily now properly uses Stealth Boy when player is sneaking if told to keep it during her quest.
  • Fixed exploit where player could get infinite XP for punching Big Sal’s corpse.
  • Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective to destroy the Khans.
  • Fixed instance where fast travel was disabled when creating new game post-credits.
  • Inventory will now show cumulative weight of item stacks instead of weight of a single item.
  • Missile projectiles will no longer show in player’s target HUD.
  • Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).
  • Weapons with recharging ammo now display ammo properly.
  • Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.
  • Beamsplitter mod fixed to proper DAM/DPS.
  • Crafting can no longer create weapons/armor at 100% condition.
  • Repair kits can no longer repair to 100% condition.
  • Throwing weapons can no longer take damage, and are dropped when shot at 100% condition.
  • DT Perks that increase DT based on enemy weapon should function properly.
  • Weapons using multiple rounds of ammunition per shot fired now show proper VATS damage estimate.
  • Fixed rare case where broken stick of dynamite could crash game if thrown.
  • NPCs will now play face cards on player’s stack in Caravan.
  • Various tweaks to audio system to improve memory performance.
  • Fixed issue where looping reload weapons would get stuck, causing VATS camera to point to the ground.
  • Fixed clock/calendar so that it doesn’t reset on a fresh load.
  • Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
  • Both DAM and DPS now display on workbenches when creating explosives.
  • For ammo that reduce spread (like 12ga) effect is now properly applied to spread, not wobble.
  • Fixed crash when attempting to enter DLC1 with equipped quest items.

Bethesda has just announced a release date for the title's third  downloadable-content pack. "Old World Blues" will release on July 19.

This adventure places you as an unwitting subject in an experimental laboratory.

"You will discover how some of the Mojave’s mutated monsters came to  be when you unwittingly become a lab rat in a science experiment gone  awry," the press release read. "You’ll need to scour the Pre-War  research centers of the Big Empty in search of technology to turn the  tables on your kidnappers or join forces with them against an even  greater threat."

The next planned "New Vegas" add-on is "Lonesome Road." That was  previously slated for July – "Old Word Blues" was originally supposed to  launch in June.


Three Additional Add-on Packs Releasing in Coming Months
for Xbox 360, PlayStation®3 system and Windows PCs

May 3, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media  company, today announced three downloadable content packs will be  released in the coming months for Fallout®: New Vegas™.  The three packs will be released simultaneously for the Xbox 360® video  game and entertainment system from Microsoft, PlayStation®3 computer  entertainment system, and Windows-based PCs.

Honest Hearts™, Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New Vegas. Fallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

Available on May 17, Honest Hearts takes  you on an expedition to the unspoiled wilderness of Utah’s Zion National  Park. Things go horribly wrong when your caravan is ambushed by a  tribal raiding band. As you try to find a way back to the Mojave, you  become embroiled in a war between tribes and a conflict between a New  Canaanite missionary and the mysterious Burned Man. The decisions you  make will determine the fate of Zion.

In Old World Blues, releasing in June, you  will discover how some of the Mojave’s mutated monsters came to be when  you unwittingly become a lab rat in a science experiment gone awry.  You’ll need to scour the Pre-War research centers of the Big Empty in  search of technology to turn the tables on your kidnappers or join  forces with them against an even greater threat.

Lonesome Road, available in July, brings  the courier’s story full circle when you are contacted by the original  Courier Six, a man by the name of Ulysses who refused to deliver the  Platinum Chip at the start of New Vegas. In his transmission, Ulysses  promises the answer as to why, but only if you take one last job –a job  that leads you into the depths of the hurricane-swept canyons of the  Divide, a landscape torn apart by earthquakes and violent storms. The  road to the Divide is a long and treacherous one, and of the few to ever  walk the road, none have ever returned.

Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as  “addictively, rambunctiously fun” (Entertainment Weekly). The  Associated Press awarded it a 4 out of 4 stars and said “Bottom Line:  It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”

All downloadable content for Fallout: New Vegas will be available for download on Xbox LIVE® for 800 Microsoft Points,  the PlayStation®Network for $9.99, and both Steam and Direct2Drive for  $9.99.

According to a recent post on Bethesda's blog,  a patch targeting "optimizations and stability improvements" is  currently in the certification process.

Though the blog post doesn't go into specifics, it does mention, "we  have fixed a great deal of the crashes and lockups that people were  experiencing," and later adds, "we scoured the forums and this patch  includes weapon balance tweaks and other requested fixes." The update  also prepares for an upcoming add-on -- likely the

"Honest Hearts" DLC. Bethesda suggests you keep an eye out for the patch "in the next couple of weeks."

Interview with the game’s Project Director, Josh Sawyer:

Casino Gameplay:

Bethesda’s just announced that Fallout: New Vegas will release on October 19.

E3 Gamplay Trailer:

It's a growing trend that I can't stand, but it looks like the release of Fallout: New Vegas will have unique pre-order packs that are retailer specific. What this means is that where you choose to pre-order New Vegas from will determine which of the four pre-order packs you will get.

All of the packs will contain a special outfit, a special weapon and additional equipment. The Caravan Pack will go to those who pre-order though Wal-Mart. GameStop pre-order buyers will get the Classic Pack. Those that choose Best Buy will get the Mercenary Pack. If you prefer to order online than Amazon might be your choice with the Tribal Pack.

If you choose to pre-order from a retailer not listed, it is currently unknown which pack you will get. appears to have at last revealed the official launch date -- November 16, 2010.

Gameplay footage:

Fallout: New Vegas Collector’s Edition:

Included is the following:

•The Lucky Seven, a series of poker chips based on each of the casinos represented in New Vegas.

•A deck of cards featuring various Fallout characters. Included with the deck are instructions to play Caravan, a card game that was designed by developers Obsidian.

•A replica of the Lucky 38 Platinum chip.

•The standard making-of DVD featuring interviews and bts footage.

•The graphic novel “All Roads.”  Set before the events of the game, the novel follows several New Vegas characters leading up to the game. All Roads is written by Chris Avellone, the creative director of New Vegas, and the art is being supplied by Dark Horse Comics.

Gamers can pre-order the CE on sites such as GameStop right now for $79.99.

Preview by TSA:

Welcome to Vegas. New Vegas.

It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead…and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare “winner takes all” and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.

Enjoy your stay.


Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.

Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.

New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty.

Special melee combat moves have been added to bring new meaning to the phrase “up close and personal”. Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.

An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time. Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.

Message 94 of 95 (4,139 Views)
I Only Post Everything
Registered: 05/13/2008
1328 posts

Re: Fallout: New Vegas PSM3 Scans

Feb 11, 2010
Awesome! kudos to you!

, , ,
, , , , , ,
Message 1 of 95 (4,139 Views)
Registered: 12/21/2008
702 posts

Re: Fallout: New Vegas PSM3 Scans

Feb 11, 2010
That is simply amazing, that just makes me want the game even more.
Message 2 of 95 (4,139 Views)
Uncharted Territory
Registered: 10/02/2008
1517 posts

Re: Fallout: New Vegas PSM3 Scans

Feb 11, 2010
It makes complete sense to have similarities that allow experienced fallout gamers the ease to jump right in without taking a major side step to learn a new system. Therefore making it effortless to focus more on the actual game play itself.
The theme is going to be amazing.
The reputation system along side karma, is going to add unbelievable depth to relationships.
If you liked fallout3, then you're going to LOVE fallout: new vegas. This is the message I received.
I am ready to start this game right now.
Message 3 of 95 (4,139 Views)
I Only Post Everything
Registered: 12/11/2009
1244 posts

Re: Fallout: New Vegas PSM3 Scans

Feb 11, 2010
I can't wait
Message 4 of 95 (4,139 Views)
Uncharted Territory
Registered: 03/29/2005
1531 posts

Re: Fallout: New Vegas PSM3 Scans

Feb 11, 2010
I'm playing Fallout 3 right now. I can just see the Nevada desert rapped around a brand new character. Awesomeness. 


Message 5 of 95 (4,139 Views)
I Only Post Everything
Registered: 12/10/2008
1251 posts

Re: Fallout: New Vegas PSM3 Scans

Feb 11, 2010

"the colorful settings feel like a breath of fresh air for anyone turned-off by the capital wasteland's unrelenting grimmness"


Thank you! Thank you! Thank you!!!!

Message 6 of 95 (4,139 Views)
Uncharted Territory
Registered: 09/29/2008
1748 posts

Re: Fallout: New Vegas PSM3 Scans

Feb 11, 2010
I want it....... NOW!
Message 7 of 95 (4,139 Views)
Gaming Beast
Registered: 04/09/2009
2208 posts

Re: Fallout: New Vegas PSM3 Scans

Feb 11, 2010
PSM3? Never heard of it.
# 1 Zelda fan.

Message 8 of 95 (4,139 Views)
Treasure Hunter
Registered: 08/17/2005
6810 posts

Re: Fallout: New Vegas PSM3 Scans

Feb 11, 2010
That was a fun read... looks really promising.
.:. .:.
Message 9 of 95 (4,139 Views)