Game of the Year winner Call of Duty 4: Modern Warfare. Modern Warfare 2 continues the gripping and heart-racing saga with an unprecedented
level of action as players face off agains a new threat dedicated to bringing the world to the bring of collapse.
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The story will be once again like a summer blockbuster, one with you playing the leaking parts! It continues where we left off in Call of Duty 4: Modern Warfare, with the world facing dangerous political instability in Russia. Though the revolutionary warlord Zakhaev is dead — thanks to the heroics of Cpt. Price in Call of Duty 4: Modern Warfare — the situation hasn't improved.
Zakhaev was the villain in the last game, so once you've killed him you've allowed his underling, Makarov, to take power. He uses the death of his formal associate as a martyr scenario to take power. His agenda is even more evil than Zakhaev's was. Makarov has secured a significant power base in Russia and is embarking on a plot to threaten global security.
This is when the international community dispatches the elite squad of Task Force 141 to stop Makarov. Part of TF141 is Cpt. 'Soap' MacTavish (CoD4:MW), now a NPC grizzled veteran helping you out on these dangerous missions. For more (detailed) information you can read the article on Modern Warfare 2 by Game Informers that was leaked media April '09.
9.16.08 - Infinity Ward Confirms Call of Duty 6
12.3.08 - Call of Duty: Modern Warfare 2 Revealed
3.26.09 - Modern Warfare 2 Headed to Brazil?
Infinity Ward played a single-player level, and the demo is actually the complete version of the truncated demo shown during Microsoft's press conference on Monday. It's the snow level where you begin having to climb an icy mountain using ice picks before you use silenced weapons equipped with hearbeat sensors to sneak through Russian defenses in order to reach a downed satellite. Eventually, there's a gigantic firefight before you escape on snowmobiles in what can only be described as an intense, madcap pursuit.
This is a demo that takes place relatively early in the game, though Infinity Ward didn't want to be any more specific. The game itself is still deep in development; the company doesn't know how long the campaign will be because they're still working on levels. The designers can always remove some levels if they feel they're not up to Infinity Ward's standards, and that would affect the length of the game considerably.
If you couldn't read the fine print on the video during Microsoft's press conference, you play as Sgt. Gary "Roach" Sanderson. The hero of the first game, "Soap" MacTavish is now a captain and takes the place of the Captain Price role in the original game. So Soap finally gets a face, as well as a voice, though the one currently in the demo is temporary placeholder. You're part of what Zampella jokingly calls the "International Coalition of BadAsses," a group that consists of CIA, Delta Force, Rangers, and British SAS.
While there wasn't any briefing to explain what's going on, you and Soap must infiltrate a Russian airfield tucked high into a wintery mountain range in order to retrieve some data from a fallen satellite. The level begins with having to do some ice climbing (hold down the right trigger to plant your ice picks into the sides of glaciers). There are some hairy moments, including when your picks fail to penetrate the ice and you find yourself falling, but you eventually get atop the cliff safely.
Next you have to navigate through a blinding snowstorm, avoiding Russian patrols. To help, your silenced assault rifle is equipped with a heartbeat sensor attached to the side, and it looks almost exactly like the motion detector from the James Cameron movie Aliens. (The heartbeat sensor also seems to be taken straight from the Tom Clancy novel Rainbow Six.) The sensor lets you know when you're coming upon guards that you can't see around a corner, or are hidden behind a snow cat. The first guards you encounter you and Soap can kill with your silenced weapons, but eventually you'll need to weave through or avoid multiple guards. This is clearly meant to be a stealth sequence, but Zampella said that you could try and just blaze your way through instead. The danger is that you'll alert the guards, and that the mission gets a lot more difficult.
After planting an explosive charge on a refueling system, you infiltrate into the hanger where the satellite is located. While Soap deals with the satellite, you go upstairs to retrieve the data on a computer located in an office. That's when everything goes pear shaped, as the Russians surround the building and call for you to surrender. Soap is already standing in front of the Russians, his arms up in the air. He tells you go to Plan B, which involves triggering a detonator that sends that blows up the explosive charge and the fuel, creating a big explosion that makes startles the Russians. Everything goes into slow motion for a few seconds, you and Soap whip out your rifles, and the fight is on.
You're supposed to fight your way out of the Russian base, and to reinforce that idea there's a BMP (a Russian armored personnel carrier with a big cannon) lurking on the edge of the firefight. Soap and you trade places providing cover fire while one of you advances. Then, suddenly, Russians on snowmobiles appear. To show that these demos can sometimes go awry, the snowmobiles ran over Roach during the battle, killing him and making everyone laugh. The guy running the demonstration had to reload back to the previous checkpoint and try again; this time around he made sure to kill the snowmobile operators as quickly as possible.
Next you and Soap hit a gap in the fence and slide down a snow-covered hillside. Upon reaching the bottom twist around and shoot the Russians standing the hill, and then keep running. More snowmobiles appear and Soap does an awesome knife move that kills one of the snowmobilers. Once you and Soap can "liberate" a couple of snowmobiles you each jump on one and start hauling. More snowmobiles appear, as well as a Hind helicopter gunship. You can shoot with a gun in one hand while you steer, and this entire sequence caused quite a few in the audience to guffaw during some crazy intense moments.
Then you hit this insane downhill slope that runs the length of a mountain. It's like half-a-mile long, showing off the new streaming level technology in Modern Warfare 2. You then hit a jump and fly a ridiculous amount over a cavernous gap before landing in a town. Keep going, and you start getting radio messages from our rescue ride; there's a Chinook helicopter maneuvering head. It lands, guys disgorge out to cover you, and when you reach them it's mission successful and the level ends.
It all makes for a thrilling E3 demo, but of course, E3 demos are supposed to thrill. Still, West and Zampella are aware of all the scrutiny on Infinity Ward right now. "The stakes feel a lot higher," West said, but he added that Infinity Ward always puts a lot of pressure on itself to deliver a quality product. Still, they know that everything that they say or do is going to be analyzed to death, as everyone is parsing what they say for clues to what is easily one of the most anticipated games of the year.
Two-player is the “magic number” for co-op, Call of Duty: Modern Warfare developer Infinity Ward has said. The last Call of Duty game, Treyarch's World at War, featured four-player campaign co-op and a bonus four-player survival Zombie Mode. Call of Duty: Modern Warfare 2, due out worldwide on November 10, won't have a campaign co-op mode at all. Instead it will have a two-player Special Ops mode, “designed to be replayed over and over again”.
Speaking to VideoGamer.com, Robert Bowling, director of communications/community manager at Infinity Ward, explained the decision, saying it didn't want to “ruin the story by cramming co-op into it”. He said: “We don’t do co-op in our story because we’re crafting a very specific experience and we don’t want to ruin that by cramming co-op into it. We take the moments that work really well with co-op, we bring them out and we put them in Special Ops.”
“Story’s all about pacing,” he added. “Sometimes moments get toned down because they don’t fit with the pacing of the experience you’re trying to deliver. There (in Special Ops) it’s all about fun. It’s about playing over and over again, getting a better time – you’ll have a time at the end of it – it’s about challenging a friend going in on co-op and trying to beat it on veteran.”
When asked why Special Ops was limited to two players, not four, Bowling replied: “Two player seemed to be the magic number for co-op. That’s when it stayed really fun and intense without becoming a clusterf**k of things. We just found that two-players was the most fun.”
To see how Modern Warfare 2's shaping up, check out our first-look preview.
Gamers who want the "most limited" edition of Call of Duty: Modern Warfare 2 will be getting more than just a game.
Infinty Ward Community Manager Robert Bowling had been teasing on twitter a movie he had put together of the un-boxing of the Call of Duty: Modern Warfare 2 box. Little did we know that by "box" he meant "night vision goggles."
Let's try and calm ourselves down here and go over what's include.
First, they revealed there will be a "Harden Edition" that will retail for $80. This edition includes:
- Modern Warfare 2
- A tin case
- A token to download the original Call of Duty
- An artbook
Here's the breakdown for what the "Prestige Edition" comes with:
- Modern Warfare 2: Harden Edition (see above)
- Fully functioning night vision goggles: alternating modes, MW2 branded with a sculpted head stand.
Price of the Prestige Edition was conveniently not revealed, but I confidently predict it will cost over $100.
The original Call of Duty download will be available for PSN, XBLA, and PC. It's still unknown how much, if any, of the multiplayer modes will remain.
8.10.09 - Map Packs Important for Modern Warfare 2
Activision's quarterly financial call yesterday was chock full of news, particularly for the Call of Duty franchise.
President and CEO of Activision Publishing Mike Griffith gave investors a full look at the company's upcoming plans for Modern Warfare 2, including what type of online content is in development.
"We plan to launch two separate map packs for this title," Griffith said. "Map packs help extend the shelf life of the franchise, as evidence by the strong catalog sales and premium pricing that we maintained a year and a half after launch."
"To date, we've had strong success with map packs on this franchise, selling more than 8 million units for both Xbox 360 and Playstation 3," he added.
8 million units? No wonder companies love DLC. At least Activision isn't trying to hide its intentions.
08.10.09 - 50 Guest in Modern Warfare 2
UK, August 10, 2009 - 50 Cent is making a guest appearance in Infinity Ward's Call of Duty: Modern Warfare 2, with the rapper lending his vocals to what's promising to be this year's biggest game.
"He is one of quite a few casual cameos in the game,"Infinity Ward's Robert Bowlingrecently said of 50 Cent's role in the game. The rapper – no stranger to the world of games after the surprisingly good Blood on the Sand – is providing one of the numerous multiplayer voices in the game.
The other 'casual cameos' have yet to be named – though spotting the celebrity voiceovers should provide an interesting diversion amidst the hectic multiplayer when the game's releases this November
10.02.09 - No Modern Warfare 2 Demo Planned
September 28, 2009 - Fans hoping for an early taste of Call of Duty: Modern Warfare 2 through a demo will be sad to know one isn't coming.
Developer Infinity Ward currently has "no plans" on releasing any type of demo for players to try before they buy, saying the team will use the extra time spent adding final touches to the retail game.
"The entire team is focused on polish all the way up to ship of the full game," the studio announced on its Twitter.
Infinity Ward made it known last month the studio was not preparing to do a public multiplayer beta, either. Modern Warfare 2 ships on November 10 for Xbox 360, PlayStation 3, and PC.
10.02.09 - Modern Warfare 2 Energy Drink's Spoil DLC Release Date
As if a themed Xbox 360, custom controllers, and a pair of night vision goggles weren't enough. Modern Warfare 2 fans can now indulge in some sugary goodness, courtesy of developer Infinity Ward and Monster Energy Drinks.
Coming in October, Monster Energy will begin selling Modern Warfare 2-themed drinks in a pack of four and six. Should you purchase one, you'll have a chance to win all sorts of prizes, including a copy of Modern Warfare 2 or download codes for a planned Map Pack - which is apparently now slated for Spring 2010. (pictured below)
Those who buy the Sam's Club exclusive 6-pack will be given access to the Call of Duty: Modern Warfare 2 Combat Training Experience, an online event at Infinity Ward. Just in case you wanted to feel jealous, this message is printed on each and every Monster Energy can:
"Creator Infinity Ward hooked us up with an advanced copy of MW2 and we were so stoked on the game we put it on our can."
Activision stated this past August the company plans to release at least two separate map packs for the title.
If you're one of those gamers that spends their time pubbing with clans and sinking hour after hour into Call of Duty every night then this is the place for you. IGN's Gold Cross Corner is dedicated to the hardest of hardcore players, and from here on until launch -- and well beyond -- we'll be using the Gold Cross Corner article as a hub for the latest topics and news. Want to know the nuances of how a gun feels in the latest builds? We'll hit that up here. Care to weigh in on controversial decisions or issues within Modern Warfare 2? We'll have polls for you to chime in with. This is a feature dedicated to the hardcore players, and written by the hardcore players.
Our debut topic for the Gold Cross Corner...
The original COD4 allowed for clan tagging, but outside of the simple four letter space, players didn't have much customization to go off of outside of their Xbox Live name, rank, and icon. I personally logged over 12 days on the game clock to get my gold cross -- and still play today -- but when it comes to in-game action I look just like every other schmuck out there with a full-prestige account.
Note: This is info we've gathered from playing Modern Warfare 2 and seeing footage thus far, and is subject to change as more is learned about the game.
First off, there are 594 pre-made "titles" within the game, not counting any potential secret ones or additional downloadable content that could come out post-launch. The titles are broken up into 22 pages of 27 tags each, and every tag is made up of both a background and text piece that go hand-in-hand as one unique option. From what we've seen there is no way to swap in different text or backdrops, or combine different titles with other color themes and so on. The text and visual backdrop go hand-in-hand.
As the backdrop of your whole in-game persona, the titles are not only your color theme and background, but also the first thing players read when you pull off amazing in-game actions (like destroying helicopters or getting multi-kills) or putting a bullet in you. Thus far we've seen things like Suppressor (pic of a silencer as the background), FNG (which is a military term for "effing new guy" -- complimented by desert camo), SSDD ("Same… Stuff, Different Day"), Silent Veteran (skulls), Surgical (red cross icons), Armed and Dangerous (magnum), SGT (military rank with what looks like urban or arctic camo), The Specialist, Boom Headshot (with blood splatter), and 402's own "Hello My Name Is" tag with the classic nametag background
While we can only speculate so far with what some of these tags take to unlock it's pretty obvious that Suppressor is awarded to those that use silenced weapons, Boom Headshot is used for noggin kill rewards, and the like. There have been talks online about what Surgical is used for, but I'd place money on that working as a reward for doing medic assists in the game, as it looks like a paramedic backdrop.
During the multiplayer session I was also awarded one title for payback kills. After completing a match where I killed players that killed me (essentially taking out rivals) I earned a title. I can't remember the exact name, but it was handed out after the match during the accolades process, and then became available in the title select menu.
As another note on titles, the final page or so is all flag-themed tags, and they were unlocked during our event (and presumably at the start of the final version too, for that matter). For those that just love to rep their region online, all major countries seemed to be represented; perhaps ideal for clans to use as a way of unifying them all on the field.
As for the emblems, players have 294 to look forward to, and these seem to unlock in the same manner. Though more subtle than the titles, emblems are another way to distinguish yourself (or your full clan) with a specific icon to team with your new call-sign/tag name. The starting group of rank emblems unlock with each level gained (the first time through), and I'd assume then that each prestige will also unlock a new emblem as well that can be assigned. It'd be awesome (if IW doesn't decide to use the gold cross as a prestige level in MW2) to actually have the classic cross icon unlocked for those players that got a gold cross in COD4; I know I'd use that indefinitely until getting whatever the new max prestige emblem is. Note, however, that the emblems only effect your in-game callsign and not your actual lobby icon; that pic is always locked to your current level.
As for other emblems we've seen in the wild, you've got dogtags, dual pistols, a shark face, shotgun shells, different soldier faces (both generic and in-game characters, such as Ghost), and also animated icons such as the rotating skull seen in the first multiplayer gameplay trailer. Since the emblems are also part of the customization/unlocks system I'd assume all icons will be unlocked during multiplayer play as well, but that's just speculation thus far. For those clans out there that want to get synchronized as well (and those good enough to all have specific emblems unlocked) I could see teams running around with everyone matching up their emblems to one main icon across the team. If there's an attack dog icon you can bet your ass that my clan -- The "Up Dogs" (or UPDG) -- will all run with that as our emblem across every member. We've also seen an IW emblem as well, which could either be locked for IW only players (like the IW clan tag is in COD4) or as a way for people to suck up to 402.
Oh, and call it wild speculation, but I think there's something to the whole "animated emblem" we saw in the multiplayer footage. Will those be extra difficult to unlock, or a reward for completing a certain prestige or challenge? Seeing as it's the only animated emblem I can recall thus far, I'd say there's bragging rights behind having one.
That wraps up this debut of the Gold Cross Corner. If you've got your own thoughts on the title or emblem system in Modern Warfare 2, or have something you want us to go in-depth with based on our time with the game just sound off in our comments section below. And yes, we'll get to the guns...
Trophy Info: Earn all 3 stars in at least 10 different special ops missions.
- Special Thanks