PlayStation® Community Events Calendar
PlayStation® Community Events Calendar
Reply
Origami Killer
GuNz_52
Posts: 8,722
Registered: ‎12-07-2005

Re: Stingers are blatantly OP...


Shieldwolf407 wrote:
I know. What I was driving at is they (Stingers) are now somewhat "cheap" & OP & don't require any teamwork like they did before. And it is because DICE seems to listen to all of the complainers who couldn't use them in the manner they were meant to be used.

Next thing you know Assault & Recon will have weapons to take out tanks, because I've seen people complain on BL & the BF3 Facebook page, that they don't. Which shows that they obviously don't understand the role of those classes.

I have to LOL every time I am in a tank & a Assault guy tries to take me out with the M320. It's like, dude you should of just stayed hidden, I may not have seen you & moved on. But no, you tried to be a hero & now you're a big red stain on the pavement

Exactly. The BL forum is a sad, sad place filled with CoD players that have ruined the BF series with their complaining and wanna-be status. BF has always been a team-based game. One player should not have the ability to do as much damage with a stinger. Hell, I've sat on a rock before with an ammo box and stinger on Caspian and was getting kill-streak ribbons left and right. Its terrible.

 

That being said, here is an example of good Attack helicopter gameplay against stingers on Wake:

 

http://battlelog.battlefield.com/bf3/battlereport/show/66763490/4/181971296/

 

Photobucket

Photobucket
Please use plain text.
Origami Killer
TKearney9
Posts: 7,794
Registered: ‎11-26-2008

Re: Stingers are blatantly OP...


TheJLC wrote:
I don't think below radar should apply to stingers, however, I do think that it was a dumb idea to increase the range of stingers. One man can cover half the map, so maps that lack cover will obviously decimate choppers.

I think the patch that fixed the MBT double shot was fine. How can you fire two rounds in an instant without needing to reload from a tank? However, they should have buffed the damage of the MBTs and lowered slightly the reload time.

I'll give you it's not realistic. But they had it for what, 10 months, and now they decide to change it? But I'd be fine if they buffed the tank cannon while lowering reload if they would take out double shot. How many times has a guy pretty much taken a 120 dead on and survived?



Survivor of an earthquake, hurricane, and multiple tornadoes in one week. g@m
Halladay, Lee, Hamels, Utley, Pence, Price, Longo, Briere, Jags

Please use plain text.
Origami Killer
GuNz_52
Posts: 8,722
Registered: ‎12-07-2005

Re: Stingers are blatantly OP...


TKearney9 wrote:

TheJLC wrote:
I don't think below radar should apply to stingers, however, I do think that it was a dumb idea to increase the range of stingers. One man can cover half the map, so maps that lack cover will obviously decimate choppers.

I think the patch that fixed the MBT double shot was fine. How can you fire two rounds in an instant without needing to reload from a tank? However, they should have buffed the damage of the MBTs and lowered slightly the reload time.

I'll give you it's not realistic. But they had it for what, 10 months, and now they decide to change it? But I'd be fine if they buffed the tank cannon while lowering reload if they would take out double shot. How many times has a guy pretty much taken a 120 dead on and survived?


People need to stop with the whole "realism" thing. IRL, jets are not able to stall out with landing gear down and remain airborne and able to hit the bootsters and fly away either. Flight mechanics in this game are terrible. IRL, I am not able to exceed the angle of attack with the choppers without going straight down, but I do it all the time in this game.

 

I am not looking for realism, I am looking for balance.

 

Photobucket

Photobucket
Please use plain text.
PlayStation MVP
moblesuit75
Posts: 4,148
Registered: ‎11-06-2011

Re: Stingers are blatantly OP...


GuNz_52 wrote:

This AK patch has really ruined gameplay in a helicopter. Before I begin, I fully support the idea of taking away gunner flares in the attack class helicopters. That has made air to air combat much more interesting rather than easy mode.

 

Sure, I posted up a few battle reports below of me going 70-5 on Canals or achieving MVP on Caspian while flying. But those were against terrible teams who obviously were not aware of the OP stinger.

 

Before the recent patch, it actually took teamwork to bring down a chopper. No one player could do it. You would have to have multiple people using stingers (to get me down below radar) and a few guys with RPGs to take me out. When it comes to attack helicopters, especially on the new AK maps, all it takes is one guy with a stinger to do some serious damage and/or kill you. Now that the range is 400m. (Which I understand, because of the Gunship)

The easiest way to take down a chopper by far, is to get 5 or 6 guys to pull out a stinger. Especially attack choppers. There is a clear difference between the two. Scout choppers were, and still are, the easier to fly class. Not only due to their ability to take out infantry and light armor quickly, but the fact that if you are working with a crew chief, it is easymode. I mean, other than the fact that the scout speed was nerfed by about 20 MPH and now they are slow as balls.

 

The fact that DICE has taken a defensive weapon and turned it into an offensive powerhouse is ridiculous.

There is a simple solution for balance. Bring back below radar at <15 ft against shoulder fired AAs, or nerf the stinger damage to 50 instead of 65.

 

Examples:

 

http://battlelog.battlefield.com/bf3/battlereport/show/65513110/4/181971296/

http://battlelog.battlefield.com/bf3/battlereport/show/65307096/4/181971296/


A Freaking Men.

 

I have had someone email me personally to talk smack about my inability to shoot them down.  

 

This player was camping with the Apache above our spawn point, blowing up all the vehicles, aircraft and any ground personnel, before we could leave the spawn point.  I tired stinger after stinger, and the Unlimited Flare feature allowed them to thwart any attempt to bring them down.  

 

This cheese, actually emailed me on the Network, to ask if I needed anymore ammo for my stinger.  A$$.

 

Is Dice going to do anything about reducing the number of flares, or increasing the reload time on them.  The insulting part is, the better someone gets at the Apache, the quicker the regen time on the flares.  

 

I ask; what is the point of the Stinger, if it is absolutely freaking useless?

 

Moble

Please use plain text.
Origami Killer
TKearney9
Posts: 7,794
Registered: ‎11-26-2008

Re: Stingers are blatantly OP...

I never said anything otherwise, Gunz. I couldn't care less if it was realistic.



Survivor of an earthquake, hurricane, and multiple tornadoes in one week. g@m
Halladay, Lee, Hamels, Utley, Pence, Price, Longo, Briere, Jags

Please use plain text.
Origami Killer
GuNz_52
Posts: 8,722
Registered: ‎12-07-2005

Re: Stingers are blatantly OP...


moblesuit75 wrote:

GuNz_52 wrote:


A Freaking Men.

 

I have had someone email me personally to talk smack about my inability to shoot them down.  

 

This player was camping with the Apache above our spawn point, blowing up all the vehicles, aircraft and any ground personnel, before we could leave the spawn point.  I tired stinger after stinger, and the Unlimited Flare feature allowed them to thwart any attempt to bring them down.  

 

This cheese, actually emailed me on the Network, to ask if I needed anymore ammo for my stinger.  A$$.

 

Is Dice going to do anything about reducing the number of flares, or increasing the reload time on them.  The insulting part is, the better someone gets at the Apache, the quicker the regen time on the flares.  

 

I ask; what is the point of the Stinger, if it is absolutely freaking useless?

 

Moble


 

I clearly said, I am in favor of them removing the flares from the Gunner position in the attack choppers. That was a bit OP vs. ground targets and it made air to air combat boring because it would always depend on who had mics. (Usually myself and my cheif) The stinger now can take down a chopper with ease, even if it is a skilled pilot at times. I do not like spawn camping, and I am totally against it.

 

 

TK, I wasn't directing that at you. Just in general, all the Battlelog kids were like..."But Stingers dont even use radar for lock on, so therefore its not realistic!" Im like, **bleep**.

Photobucket

Photobucket
Please use plain text.
Fender Bender
demon-taimer
Posts: 3,029
Registered: ‎09-01-2008

Re: Stingers are blatantly OP...

[ Edited ]

TheJLC wrote:

I think that helicopters are more balanced now that they can easily be taken out by one man. If a chopper can take out one person, it should require one person to take it out. Now chopper gameplay has evolved from flying out in the open with little ground opposition to flying from cover to cover and helping ground units.

 

I overall agree that lock-on weapons are too easy and a bit too strong, but you adapt and move on. There are still good chopper pilots out there that are still dominating the ground units, all because they learned to adapt. My recommendation is to fly low, use cover, and not be afraid to retreat to reload and then return to finish whatever is left. This is what previous Battlefield chopper gameplay was like, until BC2 came out and people could just circle strafe anything and not have to deal with lock-ons.


IMO, the power of the stinger and igla have been increased, but only slightly. The biggest change i have noticed when dice messed with the stingers was their Range being shortened, and their lock-on time decreased. it was also the same patch where tank AP shells and rockets would 1-hit-kill a chopper (rockets only if it his the main fuselage, NOT the rotor)

 

there have been plenty of times when someone got a lucky and/or skilled shot on my chopper with an RPG, hit and disabled, but not instantly blown up. So rockets beyond a doubt have got to hit the main fuselage

 

 

Back on-topic to lock-ons -- i havent really noticed them being too powerful... and anyone who says otherwise, needs to do better at pilot/gunner teamwork.  Since this patch, i changed over to INFARED, so i can much more easily spot someone launching those missiles.

 

And you guys need to remember, pre-patch a heli could rape a base by flying low enough that lock-on would not work. Although NOW it feels like under the radar doesnt work at all...

Please use plain text.
Origami Killer
GuNz_52
Posts: 8,722
Registered: ‎12-07-2005

Re: Stingers are blatantly OP...

[ Edited ]

The range was increased so it could lock onto the Gunship, which I understand. But taking away the below radar was a dumb**bleep** move by DICE. Rockets against attack choppers will always one-hit kill, no matter if main fuselodge or the tail rotor. I've never been hit by an RPG/SMAW, and not been killed.

 

I need to get better at flying? Lol.

Photobucket

Photobucket
Please use plain text.
Fender Bender
demon-taimer
Posts: 3,029
Registered: ‎09-01-2008

Re: Stingers are blatantly OP...

[ Edited ]

@ Gunz_52

 

i dont mean to go on the offensive, unnecessarily, but going by your sig..... you abused the dart glitch.

 

so as far as im concerned, anything you say is nil

 

spelling edit ~

Please use plain text.
Origami Killer
GuNz_52
Posts: 8,722
Registered: ‎12-07-2005

Re: Stingers are blatantly OP...


demon-taimer wrote:

@ Gunz_52

 

i dont mean to go on the offensive, unnecessarily, but going by your sig..... you abused the dart glitch.

 

so as far as im concerned, anything you say is nil

 

spelling edit ~


Ok? Forget about the fact I had 1300 kills with it pre-glitch and I still use it now.

 

And you rarely fly helicopters, so you're opinion in 'nil'.

 

Photobucket

Photobucket
Please use plain text.