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Oct 06 2012
By: Aviral66 Lombax Warrior 146 posts
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1.06 patch notes [change-log]

5 replies 11608 views Edited Oct 6, 2012

Reduced the reload time for: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B, AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7, M4A1, FAMAS, M39 EBR, M416, PP-19, QBU-88 
Increased the reload time for: P90 
Increased the UMP 45's damage at close range, reduced damage at long range 
Increased the PP2000's damage at long range to highlight its midrange role 
increased the M1911's min damage to make it fit better between the .44 and the M9/MP443 
Reduced damage, range and recoil for the M93R 
Increased the MP412's rate of fire and reload time (!) to highlight the .44's improvement in CQB (?) 
Decreased the SG553's h-recoil to make it more controllable 
Decreased the MG36's v-recoil to make it more controllable 
Decreased the M416's h-recoil and FSRM to highlight its difference from the M16 
Increased the M16's recoil 
Increased the M4's recoil 
Decreased the G36's FSRM 
Increased the bonus given by the bipod with: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36 
Added 3-round burst mode to the MP5K 
Slightly reduced the heavy barrel's bonus when used with the 5.56mm, 5.45mm, 6.5mm assault rifles and carbines, I suppose. 
Slightly reduced the suppressor's drop off penalty for all 5,56 mm, 5,45 mm, e 6.5 mm weapons: assault rifles, carbines and lmgs. 
Slightly reduced the suppressor's drop off penalty for the Scar-H 
Increased the LVG 40mm's max damage range, damage and gamma (???) are the same 
Solved the Scar-L's HB bug 
Solved jets not giving the laser designation bonus 
Solved the AUG's M320 Smoke bug 
Increased the mortar's damage and damage range 
Added underbarrel rail for L85 and Famas 
The G3A3 can now use underslung grenade launchers 
Increased the Claymores' damage against infantry 
E-mags readded for RPK, MG36 e QBB95 
Increased the F2000's v-recoil (!) 
Slightly increased the AEK971's h-recoil 
Increased the M417's v-recoil and h-recoil 
Slightly increased the JNG90's reload time, it was statistically better than any other BASR bar the M98B, this will make it balanced 
Slightly increased the SPAS12's reload time, it's still faster than the 870MCS but slower than pre-patch (?) 
Increased the ACW-R's damage since it was weaker than other carbines, adding 6.5mm (rounds) (?) 
Decreased the AS-VAL's v-recoil 
Increased the RPG's accuracy,to make it different from the SMAW's distance (?) 

Vehicles: 
Solved the attack helicopter being unable to destroy deployed equipment 
Increased the damage of jets' and choppers' rockets against choppers, jets and infantry 
Increased the gunships' (?) and IFVs' damage against choppers and jets 
Increased the AA's damage against infantry, decreased against tanks 
Synchronized the reload time with the animation for the following weapons: M416, F200, FAMAS, KH2002, MK3A1, JNG90, MG36, QBU88, SVD, PECHENEG, SCAR-H, AN-94. Why is this even under vehicles? 
C-RAM and Pantisir are now destructible 
Increased the TV missile's velocity 
Solved the TV missile exploding after launch 
The air radar now shows friendly aircraft as well as enemy ones 
MAA can now damage tanks couldn't it before? 
The jets' guided missiles now lock on more quickly 
The LAV gets disabled at 30% health, no longer at 50% 
Decreased the canister shell's damage against infantry and choppers 
Added C-RAM on US carrier on Noshar Canals to avoid spawn camping 

Miscellaneous: 
Friendly grenades now have a different colour 
The knife is more reliable and relevant (?) for melee attacks 
Slightly reduced the refire rate between knife takedowns 
Explosives now remain after death 
Added flag letters on the minimap 
Reduced the aim assist, now it's slightly better than before patch 1.05 
Solved the glitch where in Close Quarters and Op. Metro you could go outside the map 
Servers now show the next map at the end of a game 
Changed the ACW-R's calibre on Battlelog from 5.56mm to 6.5mm 
Players using fixed weapons emplacements and mortars can now be knifed 
Fixed the sound going out of sync 
All players with at least one SS with the SMAW and the RPG can now choose which one to equip 
Premium players can now choose which one of the two knifes to equip (ACB90/ Knife) 
Decreased the SOFLAM's range 
Added new Master Dogtags for: M9/MP443/M1911 Tact, M1911 Supp, M67 Grenade, Repair tool, Defibs 
Removed the minimap on Hardcore (Proof= https://twitter.com/gustavhalling/status/233645977788104704) [twitter.com] 

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Splicer
Registered: 02/17/2012
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Re: 1.06 patch notes [change-log]

Oct 6, 2012

They lied.

 

1. Explosives (claymore & C4) still disappear after you die.

2. You can still wall glitch on Metro.

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Hekseville Citizen
Registered: 01/18/2009
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Re: 1.06 patch notes [change-log]

Oct 6, 2012
So, right now I don't believe you, since you linked to twitter and its invalid.
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Gaming Beast
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Re: 1.06 patch notes [change-log]

Oct 7, 2012

Shieldwolf407 wrote:

They lied.

 

1. Explosives (claymore & C4) still disappear after you die.


If you get rez-ed your clayores stay, before they were gone.

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Treasure Hunter
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Re: 1.06 patch notes [change-log]

Oct 7, 2012
When did this go live?
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Lombax Warrior
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Re: 1.06 patch notes [change-log]

Oct 7, 2012
_________________________________________________________



Posts: 318
Registered: 01-17-2009
Re: 1.06 patch notes [change-log] [ New ]
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10-06-2012 03:59 PM

So, right now I don't believe you, since you linked to twitter and it's invalid.

___________________________________________________

+_+ Don't be a F**K Don't you know twitter is moving image links haven't you read that message on top of the page??
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