Here's a Collection of E3 trailers and PS Vita game AC3 Liberation with a female Assassin!
AC3 Cinematic Trailer
AC3 Frontier Gameplay Demo
The demos and trailer looked amazing! Kind of disappointed they didn't show a bear assassination but it gives me something to look forward to yet. I'd be willing to bet that the female assassin will be a playable character for multiplayer for owners of both games.
Oh yeah! Defiantely awesome an impressive game/play!
I was always wondering few months back what AC game we'd be getting for PSV. I thought it was going to be a port of any AC1-3 but instead something totally new.
But im defiantely sold on for AC Liberation! Can't have anough Assassin's Creed
Kotaku posted impressions of Liberation:
I've just had a chance to see a hands-off demo of Assassin's Creed: Liberation, the new Assassin's Creed game exclusive to Sony's handheld Vita. I've complained in the past that Assassin's Creed combat is way too easy, and yet this newest iteration in the franchise manages to make combat even easier.
Though well, it also makes combat harder. Let me explain.
In broad strokes, the game plays similarly to other Assassin's Creed games. As I watched, the protagonist, a Creole woman named Aveline, crept along a rooftop above some Spanish guards—in the game's setting of New Orleans, the Spanish and French are fighting, and the Spanish are the Templar bad guys. In true Assassin's Creed fashion, Aveline took a couple of them down in one flying leap.
What happened next was a surprise, though. The action paused, the color faded, and icons lit up over the remaining soldiers. My demonstrator then tagged the soldiers using the Vita's touch screen, and Aveline automatically wiped them out, one at a time.
This power, called a "chain kill," isn't some one-time-only superpower; it's something players can do whenever they want, and is designed to let players who don't want to deal with long swordfights bypass them.
Of course, it's optional, so if you want a more challenging experience, you can forgo the chain kills. Interestingly enough, the chain kills seem to have been added because the core combat has (actually!) been made more difficult. Ubisoft giveth, and Ubisoft taketh away.
The added difficulty comes because there's no longer a perpetual block button—players can't just hold down the button and then mash the "counter" button to do an instakill. Instead, you have to feint and draw opponents out, then perform counters while remaining vulnerable to attack. I didn't have a chance to play the game, but as I watched my demonstrator get his ass kicked by some spanish guards, it became clear that he was unable to do the old Assassin's Creed block-parry two-step.
A few other things I noticed about the game: