A few weeks ago, we ran a thread to collect your questions about how the Starhawk beta programs were being used to develop the final game, and talk about specific issues you were curious about. They included items like turret spam, flight ceilings, building limits, and more. We collected your Top 14 questions and passed them along to Dylan Jobe, the president of LightBox Interactive, to get you answers straight from the source.
And now, we're pleased to present a four part video series featuring the main man himself. Dylan goes into detail on each of the questions, talking about our design strategies behind specific decisions, what was changed after the beta, and how we come to each of our decisions.
Take a look at the Top 14 videos and see what we had to say about your issue!
Video 1 can be found here, and discusses the lengthy "Melee Kill" animation, the Air-to-Air combat balance, and the strength of the Flak Cannon.
You'll find Video 2 at this link. It covers the map variety in the final game (with some sneak peeks), pre-built structures, the mini-map, and the flight ceiling.
Video 3 is here, and it includes a discussion on vehicle speeds, how we approach Rift Energy for base squatters / turtle'ers, Torpedo effectiveness against the bubble shield, and the building cap.
Finally, you can find Video 4 at this link. The final piece of the Q&A talks about strategies to prevent base camping and turret spam, vehicle health bars, and the Loadout system.
We appreciate all of your patience as we created this hearty video segment and can't wait to see you in the New Frontier next week. Rock on!



